Rainbow Six Siege Y11S2.3 patch notes, posted on the official X page, shed light on the new changes coming in Operation System Override. The latest update for Ubisoft’s premier esports shooter brings slight tweaks to operators, gadgets, and weapons, along with general bug fixes. The update is going live after a small server maintenance downtime of 60 minutes.
To read the full Rainbow Six Siege Y11S2.3 patch notes, continue below.
Rainbow Six Siege Y11S2.3 patch notes for Operation System Override (August 4, 2026)
The third balancing title update patch for Operation System Override brings another set of minor tweaks for operators. These are intended to improve functionality without breaking any of the operators or their gadgets.
Here are the Rainbow Six Siege Y11S2.3 patch notes, as provided by the R6 developer team:
“Changes to Operators
Hibana
“Hibana’s X-Kairos already offers a high degree of flexibility, but deploying pellets can sometimes leave her exposed for longer than intended. This small adjustment reduces the delay before detonation, allowing her to act more quickly after committing utility.”
X-Kairos
- X-Kairos detonation timer reduced to 3.8s (was 4s).
Maverick
“Resource management is a core part of Maverick’s gameplay. Increasing the available fuel gives players a bit more flexibility when creating openings, making the Breaching Torch more forgiving, without changing its overall role.”
Breaching Torch
- Increased canister ammo to 160 (was 144).
- Total ammo increased to 320 (was 288).
Fuze
“Fuze’s Cluster Charges can be difficult to deploy on reinforced surfaces without exposing him to defenders. This small speed increase improves responsiveness and allows him to execute plays more reliably.”
Cluster Charge
- Reduced breaching time on reinforced surfaces and Armor Panels to 1.75s (was 2s).
Tuabrao
“The Zoto Canister’s area of effect plays a key role in controlling space and denying actions. This small increase improves coverage and placement forgiveness, making its impact more consistent.”
Zoto Canister
- Increased Zoto Canister range to 3.2m (was 3m).
Oryx
“Oryx’s mobility is central to his identity. Reducing the dash recharge time allows him to reposition and react more frequently, reinforcing his role as a highly mobile defender.”
Remah Dash
- Dash recharge time reduced to 5s (was 8s).
Mute
“Mute’s Signal Disruptors often require very precise placement to cover key entry points and drone paths. This increase in range makes deployments more forgiving and improves coverage consistency without changing how the gadget is used.”
Signal Disrupter
- Increased disruption range to 2.6m (was 2.475m).
- Increased disruption warning to 4.875m (was 4.75m).
Changes to weapon and equipment
Impact EMP Grenade
“Impact EMP Grenades often rely on precise placement to affect multiple electronic devices. Increasing their radius makes these interactions more forgiving and consistent, without significantly expanding their overall utility.”
Changes
- EMP Range increased to 2m (was 1.8m).
Reaper MK2
“The Reaper MK2 is receiving a recoil refinement focused on improving comfort and consistency across both Mouse & Keyboard and Controller. These adjustments should make sustained fire more manageable without altering the weapon’s overall identity.”
Recoil – M&K & Controller
- Recoil stages kick in later on the burst to Bullet 0,3,10,25 (was Bullet 0,3,7,13).
Bug Fixes
Gameplay
FIXED – Rappelling Attackers sometimes cannot enter balconies in Chalet.
FIXED – Defenders are not detected outside at EXT Garage in Villa.
FIXED – Operator is disabled and frozen in crouch if hit by concussion effect during Armor Pack pick up animation.
FIXED – The hitbox of the fully extended Roc Shield is bigger than the model.
USER EXPERIENCE
FIXED – Default value for “Crossplay & Input devices” setting is Mouse & Keyboard.
FIXED – The Match Cancellation Vote will disappear should a second player from the same team disconnects.
FIXED – Players with Elite and third party XBOX controllers plugged into consoles are being placed in PC lobbies.
FIXED – Mouse & Keyboard is not detected on console.
FIXED – Equipped items in the Locker do not show the equipped state.
FIXED – 5 player squads in a PVE Quick Match get stuck in infinite loading during the second round.”
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Edited by Sankalpa Das
