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    Home»More»Space & Astronomy»Jared Leto’s unreal Skeletor transformation for ‘Masters of the Universe’ only took ’15 minutes’ (interview)
    Space & Astronomy

    Jared Leto’s unreal Skeletor transformation for ‘Masters of the Universe’ only took ’15 minutes’ (interview)

    AdminBy AdminJune 18, 2026No Comments5 Mins Read0 Views
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    Emmy Award-winner Barrie Gower has helped created some of the most memorable beasts and creatures in the entertainment sphere, including “Stranger Things”‘ Vecna, “Game of Thrones”‘ chilling White Walker, the Night King, and the freaky fungus mutants of HBO’s “The Last of Us.”

    For director Travis Knight’s sci-fi fantasy film, “Masters of the Universe,” Gower called upon all of his veteran skills to provide special makeup and prosthetic applications for Jared Leto’s Skeletor and his entire band of weird henchmen, plus He-Man’s gang of crazy companions. From iconic characters like Spikor and Moss Man to Goat Man and Trap Jaw, Gower’s ace crew was tasked with bringing these monsters to the big screen.

    “We got contacted a few years ago about ‘Masters of the Universe’ in 2018 or 2019,” Gower tells Space.

    “It was with a different director at the time and a different studio. It was two writer/directors, the Nee Brothers, who co-wrote the screenplay for this latest integration.”

    “The project changed studios two or three times and eventually they came back to us and the timing was bang on,” explains Gower. “They’d enlisted Travis Knight and his vision was quite different to the original take, which was very high tech, very clean, very Marvelesque. Travis was a huge fan of He-Man and the ’80s cartoon, the toy line, and the whole IP and franchise. His passion and love was really trying to do this film project justice and make it as true as possible.”


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    a horned red goat man with five makeup artists

    Team Goatman. (L to R) Sarah Downes, Barrie Gower, Hapthor Bjornson, Duncan Jarman, Anthony Parker and Gillian Jarvis (Image credit: Amazon MGM Studios)

    The master plan was to still give the $200 million feature a fun modern spin, but Knight was interested from a character perspective of creating full-sized human equivalent action figures.

    “He wanted the world to be ultra colorful, ultra bright, and have this sense of awe and eye candy. We went through the characters to decide what would be practical, what would be purely digital, and what would be a combination of the two. Because of Travis’s background with Laika Studios he was very much into the practical techniques.”

    Space

    That was all music to Gower’s ears and his BGFX team began the process of bringing the menacing egomaniacal antagonist called Skeletor to life.

    “Originally Skeletor was going to have some sort of decorative golden mask in the shape of a skull with possibly some kind of disfigured makeup underneath,” he notes. “But Travis said we’re doing Skeletor properly. He’s going to have a skull for a talking face and a blue muscular body. And this is the prefect example of a combination between practical and digital effects.

    “He was set on the idea of creating a practical muscle suit for Jared, and his head would be animated digitally. We had a scan of Jared’s head that we reduced and classically sculpted the skull based on the concept art, then we 3D scanned that for a digital file which we shared with the visual effects department for them to use as an asset to animate.”


    What to read next

    blue latex skeleton man concept art

    Gower’s Skeletor build page for “Masters of the Universe” (Image credit: Amazon MGM Studios)

    Creating this blue-hued Skeletor muscle suit was quite a complex job that included upper and lower body appliances crafted out of foam latex.

    “It was using a lot of Jared’s muscle tones that we over-exaggerated and sculpted in more muscle sets and tones, but kept everything relatively anatomically accurate,” adds Gower. “Then we went through a lot of testing and paint schemes. We originally did some silicone work, which is one of the most commonly used products in the prosthetics industry now because you get a beautiful translucency with it. But it’s very dense and non-porous and very heavy. So Jared would have been walking around with pounds and pounds of rubber on him. We did R&D and it was going in the right direction but we were running out of time, so we reverted to foam latex.”

    Jared’s otherworldly outfit consisted of a foam suit, skeletal silicone gloves that fit over his hands, a foam latex collar, and then a hood fabricated by the costume department.

    makeup artists touching up a spiked monster

    Prosthetic artists Jon Moore and Ashley Powell with James Apps as Spikor (Image credit: Amazon MGM Studios)

    “We’d actually built two suits based on Jared. It was on a January morning and we met him at a hotel near the London airport,” Gower recalls. “We had a very small window of time before filming so we were praying we weren’t going to have many adjustments to make. Jared came in, we got the stuff on him, and he was really lovely with us. Very funny, very jovial. He had just stepped off a plane!

    “It went really well, just a couple tiny adjustments. We had a small team looking after him with his suit every day. Usually with prosthetics if you’re gluing it over the entire body you’re looking at seven or eight hours to do an application each day. Apart from times where we had to glue a few things on him here or there, we actually got him into his suit in about 15 minutes. He was a joy to work with. He was a lot of fun on set and there was this charismatic presence every day.”

    “Masters of the Universe” is currently in theaters everywhere.



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